Review: Denpa Onna to Seishun Otoko

Moe comedies are a dime a dozen at this point and it’s refreshing to see one that explores some unusual themes and that offers some genuinely good character drama. Denpa Onna to Seishun Otoko is the story of Makoto Niwa, a school boy who comes to live with his eccentric Aunt and cousin after his parents move overseas. He grows close to his cousin, Erio Towa, and helps her slowly break out of her shell.

Denpa comes from the Japanese for “electric wave” and is used to refer to people who act strangely or hold strange beliefs; similar to the “tin foil hat” symbol in the United States. The story is certainly full of characters who hold odd believes and act strangely, the chief among them being Makoto’s cousin Towa, who is the main focus of the narrative. Towa starts off wrapped in a futon refusing to come out and interact with the people around her. She became this way after vanishing for a few months a year or two before the narrative begins. Unable to connect with reality, she dropped out of school and lives isolated form the world. As the series goes on Towa slowly starts to open up and some information of what happened during her disappearance is unveiled. Makoto facilitates this change because he refuses to accept Towa’s current way of living and is annoyed at his aunt who ignores Towa instead of dealing with the problem.

The growth of Towa is heartbreaking as the audience slowly realizes how stunted her development has been by the disappearance. Makoto helps her open up by just interacting with her, something few have tired since her regression. As Towa becomes more familiar with her cousin she is slowly able to interact like a human being again. It’s an interesting exploration of mental illnesses like regression, disillusion, and being disconnected with reality. As Towa comes back to the world the damage done to her is apparent. The scenes where Makoto is being rough and pushy with Towa are some of the most touching of the series because in Towa’s reluctance are signs of what she has been going through as the world slipped away from her.

Of course, regression of a good catalyst for Moe and this show has it in spades. The eccentric qualities of the characters make for awkward interactions and that leads to Moe. Makoto is chased by two of his classmates, Ryuko and Maekawa, both of them representing conventional moe tropes. Ryuko is the classic energetic go-getter, small and cute character in the style of Clannad’s Nagisa and Maekawa had the old sister character vibe topped off with a layer of cosplay Otaku. While the characters are generic the interactions the girls have with Makoto are sweet, sincere, and feel extremely real for a show with Moe elements. The procedural style of the relationships give the show a dating sim adaptation feeling but the relationships themselves are more subtle and playful than the standard Key adaptation. My favorite of the “dating” scenes has Makoto going to Maekawa’s house where she tries to impress him with Cosplay, cooks him a small meal, and play Video Games together. It’s a sweet moment not standard of Moe anime.

Makoto’s Aunt Meme, she is a 40 year old who acts like a young child, is an interesting character to include in Denpa Onna. Finally, Japan has figured out how to make an adult act like a Moe character; just give her emotional baggage that causes regression! Meme’s storyline comes down to an attempt to cope with aging and her attempt to act like a child and flirting with her young nephew are ways she is desperately attempting to hold onto her youth. Denpa Onna merges the character’s narratives well in the climax of the first half of the series; a wonderful metaphor for growth and moving forward is employed as a way to examine how the characters will continue to move forward, continue to better them.

The problems with Denpa Onna become much more apparent in the second half of the series. The romance arcs move to the forefront of the story and a new Denpa is introduced, because Towa wasn’t weird enough to carry the themes of the show I suppose. This brings the focus of the show away from Towa and Meme and more on the character development of Makoto and the love triangle forming around him and, frankly, the show becomes less interesting. What started as an interesting character drama with some Moe characters that were fun to watch because of their weird ticks transitions into a generic romance with a weird Moe girl tossed in almost as an afterthought. Yashiro shows up one day on the opposite baseball team in a league Makoto joined and is dressed in a complete 1960s style space suit. Like Towa she believes she is an alien, is using something to symbolically hide herself away from the world, and needs Makoto’s help to open up the world around her. Some narrative elements from the first part of the show carry over to the second but it mostly ends up as a rehash of the Towa arc. Meme is also notably absent from the majority of the second half of the series, unfortunate because of the way her arc ended in the first half made her one of the few grounded characters of the series. She appears in one major scene which is mostly humorous and works to destroys some of the realism that Denpa Onna had tried to maintain. Yashiro, at best, distracts from both the romance story and the relationship Makoto has with Towa. I don’t know why she had to be included in the narrative, and the only reason I could think is that SHAFT believed that more Moe characters would translate to more profit.

In reality, Denpa Onna is adapted from a series of Light Novels so the first six episodes, which have a beautiful arc that ends skillfully, represent the first novel while the second half of the series adapts the second. Gluing the two together disrupts the flow, takes away from the character work accomplished in the first six episodes, and harms the overall narrative of Denpa Onna. Yashiro is annoying and jamming her into an already crowded thirteen episode series kills Denpa Onna just as it was getting rolling.

It is hard to really put my finger on what I think of Denpa Onna because while I really liked the first arc, the interesting character development of Towa, and the emerging Romance story the anime is ultimately hampered by Hitoma Iruma shoehorning in Yashiro into an already crowded cast. Some of the best moments of the second arc are destroyed by Yashiro’s presence and the character’s development is almost nonexistent. It feels as if the writers were simply trying to out Moe himself and not even the skilled direction of Akiyuki Shinbo could help the series recover from this obvious blunder. Denpa Onna’s first arc is certainly a necessity watch for Moe fans and a lesson in using ridiculous characters in a serious narrative, but even the most diehard Moe fans will find the second half weighted down by the addition of the poorly written and unnecessary Yashiro.

Convention Report: ConnectiCon 2011

Again the premiere multi-genre convention in New England has come and again it provided a ton of fantastic events for a wide variety of geekery from hard core miniature gaming to My Little Pony fandom.

This isn’t like the other Anime Conventions that I attend because, for starters, this convention isn’t just anime. ConnectiCon was started in order to fill a void of no serious convention presences in the state. The convention quickly grew from a small college con to fill the beautiful Connecticut Convention center. It has little industry presence but a fantastic community around all the aspects the convention covers. The fans come out in force and fill the board gaming areas, dress up in Doctor Who cosplay, play in the dozen Magic the Gathering tournaments over the weekend, and relax in the Manga library or anime screening room. Unfortunately with all the good culture comes some of the worst of convention culture. Free Hug signs plague the halls, people blast music in the common areas while dancing, and shouting memes could be heard. Luckily, the common areas are so large that those people are easily avoided and the convention so much that motivated con-goers won’t even be spending much time in the common areas.

Panels

The worst panel I attended at ConnectiCon was “Bang your Head! A look at Heavy Metal Music.” It was run by someone who was clearly a huge fan of Metal but I was never sure what the point of his panel was. He presented it in a 101 method which didn’t fit the title or the attendees who ranged from the confused why this panel was happening; like me; to the people who were far too into it and were head-banging an inappropriate amount. I didn’t stay long enough to see where he was going, but I do know that he thinks the bass guitar is underutilized in metal. Whatever that means.

Guest Carlos Ferro hosted this panel on his obsession with figure collecting in “Action Figure Collectors Anonymous.” The panel had a feel good vibe, you shouldn’t be ashamed of your passions if you like a property then you should just start buying toys because they are physical symbols of your passion. The panelist also gave tips for getting friends and family members addicted to figure collecting, start buying them small figures and eventually they’ll start buying them for themselves! Ultimately it was fun to see Mr. Ferro’s passion and collection but the panel boiled down to simply, “Check out my awesome collection, toys are awesome”

My Little Panel: Friendship is Magic was one of the three My Little Pony Panels at the convention. I only saw this one and, well, I presented the third one which I’ll go over later. The panel was defiantly a fan treat. The presenters were knowledgeable and went over some interesting architectural inspirations from the show and ended it with a group discussion over Celestria’s role as ruler of Equestria. A fun panel, but definitely only for Bronies.

Tengen Toppa Evangelion was presented by the same couple that did My Little Panel and it was carried out with the same expertise. Unfortunately their ideas were lost by technical problems, the laptop the were using rebooted twice in the middle of the panel, and the video they wanted to show was less effective due to lack of subtitles and the fact that ConnectiCon panel rooms, with the exception of the largest one, were stocked with 32” televisions instead of projectors a surprise to both Panelists and the ConnectiCon panel department. So while their thesis was solid and interesting, it was obscured by bad technology.

One of only two panels by the fantastic Gekknights team, who ran the panels department for ConnectiCon, “Anime Openers from Around the World” showed some classic anime openers and how they’ve been adapted for different markets. The chief fact I took from the panel: Germans love techno. Like all Geeknight’s panels Rym presented it with an infectious enthusiasm and It was neat to see the different music and different styles of openers from around the world. It served as a calming way to start Saturday at the convention; the only criticism is that when only the music changed Rym probably shouldn’t have shown the same openings completely four times in a row. Those points got a little tedious. Other than that it was a fantastic panel.

ConnectiCon featured three Doctor Who panels, two of which I was able to attend. The first, “Doctor Who – TARDIS’, Jellybabies, and you”, started off interesting but devolved into a Q&A and group discussion fairly quickly. At the end the panel turned into, “Hey how about that cliffhanger, that was pretty crazy.” I’m sure fans enjoy that panel style and the group interaction, but when I go to panels I want to learn or be entertained and there just wasn’t much substance to take in.

“Tales of the Time Lords” was presented by anime anthropologist Charles Dunbar and Geek standup comedian Uncle Yo. The panel was a detailed look at the history of Doctor Who with the in-depth analysis expected from a Charles Dunbar panel combined with the energy and enthusiasm of Uncle Yo. As always, Uncle Yo’s passion and energy was infectious but his jokes were hit and miss on the crowd. The visual gags, such as replacing Amy Pond with Haruhi Suzumiya, all got a huge reaction. The panel ended with a poorly planned debate on who is the best companion where the panelists brought up people from the audience to argue for their favorite. Uncle Yo ended the panel before all the volunteers got to speak, however, because the fireworks from nearby River Fest had begun. Audience participation is always tricky and this time it was a dud.

Friday night FAKKU presented two panels, “Visual Novels and Eroge” and “Hentai worth watching”, back to back in the largest of ConnectiCon’s panel rooms. The panelists, Jacob and Mike, approached their topic with humor even though they were expects and obviously serious about the form. They recommended five Visual Novels, both pornographic and non-pornographic, with some fairly detailed reviews for a live panel. Hentai worth Watching was the best panel of the convention. FAKKU talked the audience through a handful of absolutely ridiculous hentai titles using screenshots. The point of the panel was to show just how nonsensical hentai can become while at the same time celebrating their own passion for porn.

My Panels

 

I gave two panels at ConnectiCon, my first two panels, and they went extremely well for one reason: I worked incredibly hard on them. It’d be unfair for me to review them, as I’m a little biased and would only point out how many times I say “UM”, so enjoy the videos below!

How “Meta” destroyed the Anime Industry

Confound these Ponies: Rise of My Little Pony Fandom

Board Gaming

Over the last couple months I have been getting into some serious board gaming. That bug started back at ConnectiCon 2006 when my friends and I played our first designer board game called Rune Bound. The gaming room at ConnectiCon is the best I’ve ever seen. Pax East certainly had more individual board games than the ConnectiCon library but it has nothing over the number of different quality games.

ConnectiCon has always had a ticketing system for when you are taught a game by a ConnectiCon guest or participate in a gaming tournament but this year they allowed members who simply borrowed games to earn tickets. Anyone can earn tickets simply by hanging out in Board Gaming and enjoying some games. The tickets can be redeemed for prizes, the selection of which is as varied as the types of games available at the convention. Most Dungeons and Dragons book you’d want, dozens of other lesser known RPGs, Magic Cards, dice, and a score of high quality board games. At ConnectiCon if you spend a couple of hours playing board games with friends or strangers you could walk out with a $50 board game. That alone pays for the weekend.

Dealers Room

ConnectiCon dealer’s room is nowhere near the size of Anime Boston or New York Anime Festival but all the big east coast anime vendors show up for the small convention on top of some more general interest vendors that sell board games, RPGs, replica weapons, and more!

So, as always, here is my haul from ConnectiCon. I spent a little too much at Anime Boston so I tried to keep my spending under control.

 

Artist Alley

ConnectiCon’s artist alley is also small compared to the larger anime conventions I go to but it offers most of the large east coast artists, some interesting small artists, and a large number of Web comics creators.

Here is my haul from Artist Alley. I love the artist alley!

 

Notable Cosplay

More from ConnectiCon 2011:

Connecticon 2011 in Pictures, Part 1

Connecticon 2011 in Pictures, Part 2

Connecticon 2011 in Pictures, Part 3

Connecticon 2011 in Pictures, Part 4

Connecticon 2011 in Pictures, Part 5

ConnectiCon 2011 panel: How meta destroyed the anime industry

ConnectiCon 2011 Panel: Confound these Ponies: Rise of My Little Pony fandom

Deconstructing The Washington Post’s “Awkward moments at Baltimore anime convention”

I just stared… and stared… because that’s how photography works

There is one thing that every geek out there can agree on; mainstream media does not understand geek culture. The internet is a way to gather contacts for them, nothing more. They divorce themselves from all joy and stand on their pillars looking down on the world judging without any actual qualifications or experience.

Well, obvious hyperbole aside, it really doesn’t seem like the mainstream media is capable of understanding geek culture. Again, they send a general reporter to walk among super fans and the media comes out with a story condemning them for celebrating their passion. The piece “Awkward moments at Baltimore anime convention as art form comes of age” written by Josh Freedom du Lac for the Washington Post frames Otakon using the recent conviction of Michael A. Alper. Mr. du Lac never intended to write a story about the convention itself, he wanted to take advantage of a recent event and condemn the attendees of anime conventions for the perverts they are.

This style of journalism reminds me of Mark Twain’s story “How I edited an Agricultural paper” where the main character, after making up facts about agricultural in his featured pieces and being condemned for it confidently declares, “It’s the first time I ever heard such an unfeeling remark. I tell you I have been in the editorial business going on fourteen years, and it is the first time I ever heard of a man’s having to know anything in order to edit a newspaper.”  That is, unfortunately, how the general media works. They can’t keep an expert on staff about every subject so they need to do the best they can with the best they have, and sometimes it backfires.

So now I present one of my patented deconstructions, a tactic that I do not employ often the most famous example being when Eric Sherman wrote his now infamous post declaring anime in the United States dead. This time is a little different, because I am dealing with someone who is coming completely outside the community. This time I’m not going to be arguing against this piece, because the vast majority of the anime community has already rejected the piece as alarmist and silly. My deconstruction this time will be far more humorous than intelligent commentary. I hope you enjoy it.

We begin with the title, “Awkward moments at Baltimore anime convention as art form comes of age” which really doesn’t mean anything. “Awkward moments at Baltimore Anime convention” sounds like a series of photos or a cute story of social awkwardness, not a piece that should run by a professional journalistic institution about dangerous perverts hunting down young girls. The accusation that anime is just “coming of age” is a bad pun. The article has nothing to do with anime as an art form, it’s simple being insulting and minimizing of a medium that has been around since the early 1960s and which exploded in the United States ten years ago. But, yeah, the Washington post needed a catchy title.

“Madoka! Madoka!” a man shouted, and the 16-year-old dressed as a 14-year-old Japanese cartoon schoolgirl stopped in the middle of the Baltimore Convention Center. “Can I take a picture?”

She nodded, then struck a pose as Madoka Kaname, the “magical girl” character she was dressed as last weekend at Otakon, the annual festival of Japanese cartoons that once again turned the Inner Harbor into the epicenter of all things anime.

Her costume included a Day-Glo pink wig with pigtails, white knee-high stockings, a red choker and a short pink-and-white dress that Little Bo Peep might have worn on a day she wanted to alarm her parents.

The man, who appeared to be in his mid-30s, pointed his digital camera at the make-believe Madoka, snapped a photo . . . and then stared.

And stared.

 

Josh Freedom du Lac doesn’t mention how polite the gentleman was when asking for the photo. Seemed like a nice guy, not some pervert with a zoom lens standing forty feet away and snapping photographs covertly. This was a man who shared an interest with the girl, and complimented her costume by asking for a photo. Of course, du Lac draws the scene to have you believe that this man was going to masturbate to the photo later in his hotel room. Jumping to conclusions a bit, aren’t we?

What does “stared” mean exactly? He was taking a photograph! I genuinely don’t look away from the subject I’m photographing. This sounds like perfectly normal behavior and the author wants to toss him in prison. Being a writer, du Lac might not be familiar with the careful art of photography. A basic principle of the process: Looking at your subject. The detailed description of the Madoka costume might make me believe that Mr. du Lac was staring at the young girl as well.

“It can sometimes be very weird,” the teenager said of her convention encounters with overly interested older men. “But they really don’t mean any harm.”

 

Between the photographer, the girl cosplaying, and the Washington Post writer observing the event the only one who seems to be worried about the exchange is du Lac, who was watching the 16 year old girl being photographed. Again, looking at the subject is a perfectly normal part of photography. But is staring at young girls a part of covering Otakon for the Washington Post? I’m questioning why they let this guy into Otakon; forget the forty year old anime fans.

This is a delicate time on the anime convention circuit, where a demographic shift has created an occasionally unseemly and sometimes dangerous dynamic.

Men have long been the foundation of the genre’s fan base, but they’ve been joined in increasing numbers by teen girls, whose embrace of the medium’s more fantastical side has helped launch anime to new levels of stateside popularity.

Men haven’t been the foundation of anime’s fan base, which is a medium not a genre, for over ten years. Even when I attended Anime Boston in 2003 there was a healthy number of fangirls, believe me I heard them during the Gundam Wing voice actor panel.

Conventions that were once cult gatherings attended almost exclusively by VHS-trading college-age (and older) males are now overflowing with young females, many of them sporting various iterations of anime’s popular doe-eyed, scantily clad look.

 

I really wish they would stop using the term “newspaper” because VHS-trading is in the ancient past of anime fandom. I don’t know where this guy is getting his information. Perhaps Usenet? Maybe he subscribes to a fanzine?

The author then goes on to discuss Katsucon’s policy change to check preregistration list against the sex-offender registry, a policy that the con-going community has universally declared alarmist and ineffectual. He actually asks one of the Otakorp board of directors if they’ll be instituting a similarly ineffectual policy at their convention.

Jennifer Piro, a member of the board of directors for Otakorp, the nonprofit group that produces Otakon, said that “no decision has been made” to introduce a similar policy at their convention.

Otakon, she said, has taken precautions to protect minors. All attendees younger than 12, for instance, must be accompanied by a parent or guardian at all times, and adult-themed programming is presented late at night, for those with 18-and-over wristbands. But, Piro said, Otakon “is not a babysitting service.”

I love how du Lac makes sure to highlight the quote “is not a babysitting service” as if Otakon is the villain for not thinking of all the young girls who might have their picture taken by older men. Nothing Piro told the Washington Post should be a surprise or a concern. The policies that anime conventions have to keep children away from material they shouldn’t see have always been in effect, and it’s rare when businesses want kids younger than twelve in their stores when not attended by an adult let alone a weekend long event with over thirty-thousand people. This isn’t news worth printing, this is standard convention policy.

“We want to do everything we can to keep our attendees safe,” she said. “But there’s only so much you can do. . . . There are definitely sketchy people out there. They could be at the mall. They could be at McDonald’s. This is still the real world.”

 

I love how Piro just destroys any argument that du Lac has in this piece with the quote above, and du Lac simply quotes it, ignores the wisdom of it, and continues with his alarmist message. Let me explain this quote to the author: Sketchy people don’t just go to anime conventions, anime conventions attract a large number of people and some people happen to be sketchy. In any large gathering you’re going to have an unsavory character or two hanging around. There are many places where young girl wear skimpy outfits. The beach, for one. Men with the Cameras won’t be asking permission for photographs at the beach.

Anime is a broad medium that ranges from the purely innocent to the pornographic. Some of it fetishizes young girls.

The Alper arrest and conviction became a hot topic among anime fans, some of whom fear being further stigmatized. (Many of them already think that other people consider them geeks who live in their parents’ basements.)

You’re the person who is casting that stigma on anime fans! This is a hit piece; don’t try to pretend like it is anything else. The reason why stigma exists on anime fans is because of people freaking out over a little pornography or some socially inept kid making a Death Note. Each time the media takes these stories and blows them out of proportion, because fear sells. Especially fear of those strange Japanese cartoons. Look at what du Lac wrote a little further in:

But an uncomfortable undercurrent is obvious. Just consider the visual snapshot of attendees at any anime convention now.

“You get hundreds and hundreds of young girls in skimpy costumes . . . and then you have older male anime fans,” Diederichs said. “The juxtaposition of the two may not look entirely wholesome.

So with one hand du Lac explains to his readers that male convention attendees don’t want to be stigmatized, and then he just manages to get a quote which declares that anime conventions are unwholesome places. I have a feeling his editor made him put in something from the side of the males, because the two quotes from Anime News Network forums where a user reacted to Alper by saying it will alienate him even more when he attends anime conventions seems out of place. I can’t help but think the ANN quotes weren’t used with some since of irony as du Lac spends the rest of the article condemning the content at Otakon.

Everywhere you looked, there were older girls dressed as little girls and little girls dressed as littler girls — and grown men taking photos of all of them. Sometimes, the men asked for hugs, too.

“There’s a little bit of perviness,” said Jamie Blanco, who was cosplaying a teenager from the hit anime series “Bleach.” (In real life, she’s in her 20s and the morning-drive producer for Federal News Radio.) The majority of people who attend anime conventions, she said, are there “because of a pure love” of the art form, its characters and stories. “But there are definitely a small percentage who come here to hug up on some of the younger girls — and younger boys.”

 

It’s disgusting how vile du Lac paints anime conventions. From his description, you’d think that the only reason anime conventions exist is to fetishize young girls. Never once is it mentioned that the reason most of the characters being cosplayed are teenagers or younger is because popular anime is generally targeted at teenagers. Would he feel as weird if a 25 year old was dressed as Hermione from Harry Potter? That also happens all the time at geek events.

The poor cosplayer he interviewed, Jamie Blanco, probably had no idea that the fact she was dressed as a teenager would be used against her. The only reason to point that out is to increase the perception that cosplay culture’s main focus is the fetishization of little girls. du Lac tosses in Blanco’s comment about the fans love for the art but that is lost in the paragraph because of the remark about her cosplaying a teenager and the quote the ends the paragraph, where Blanco states a coerced statement about perverts coming to hug young girls. Does that exist? I’m sure there are a handful of people, but framing it with remarks about the fetishization of young girls makes it sound like a widespread problem. As if the event’s goal is to give older men a chance to hug up on girls and girls dressed like little girls. Even if that isn’t du Lac’s goal, that is the message a paranoid person will walk away with.

At the trade bazaar in the bowels of the Convention Center, one could buy all the too-short schoolgirl outfits one would ever need. Also on offer: hentai, or pornographic comics, some of which leaned Lolita.

If I didn’t have you convinced of du Lac’s obvious distaste for Otakon this paragraph should change your mind. He calls the dealer’s room a “trade bazaar” hidden in the “bowels” of the convention center. That conjures an image of dusty tents manned by turban sporting con men, maybe with an eye patch or two. It certainly doesn’t give the image of the sterile concrete hall filled with book vendors and plastic dolls. The only items he tells his readers, a general audience most of which will never go to an Anime convention, are fetishized costumes and child pornography. Again, is du Lac telling the truth? Of course he is, that stuff is available at every anime convention I’ve ever been too. Du Lac is using it to take advantage of the emotions of his readers and sway them to accept his general thesis; Otakon is a dangerous place for young girls.

In 1994, before anime moved in from the outer edges of fringe culture in the United States, David Stoliker attended the first Otakon. He has turned out every year since. He is 43 now, a physical therapist from Long Island. His summary of the demographic shift at Otakon: “There are definitely people who can wear skimpier costumes a little better.”

 

I’m going to assume that quote isn’t completely taken out of context, perhaps after a ten minute conversation with Mr. Stoliker. Oh wait, no I’m not.

But don’t take that the wrong way, he said. Most of what happens at Otakon “isn’t prurient. It’s certainly not criminal.” An encounter like the one between a registered sex offender and a 13-year-old at Katsucon, he said, “can happen anywhere. People tend to draw attention to it when it happens in an unusual environment.”

 

Again, du Lac adds another tiny aside that states the obvious. Anime conventions aren’t hot beds of sex crime. It’s clear that du Lac doesn’t believe that. Every contrary opinion to the idea “Otakon is full of perverts” comes as a quote, never through the author’s own words, and this one is framed by the “skimpier customers” bit and the ending of the piece which recounts a Pedobear cosplayer’s antics. Any bit of the article meant to disrupt the author’s quest to slander the anime community is buried in a series of frightening descriptions and facts meant to lead readers into fearing Otakon.

A man dressed in a “Pedobear” costume was there, portraying the creepy satirical mascot that first emerged on the Internet as a way to mock inappropriate behavior in anime Web forums. Pedobears are regulars at anime cons, where many attendees appear to be in on the joke.

“Everybody loves Pedobear,” Travon Smith, the 20-year-old Baltimore man inside the sweltering teddy-bear suit, said — while assuring anyone within earshot that he is not, in fact, a pedophile. He also is not endorsed by Otakon but came to the conference as a paid attendee. “It’s all a joke,” he said. “Just people having fun.”

In his costume, Smith posed for photos and shook hands. People laughed. A young girl hugged Pedobear.

 

Clearly du Lac doesn’t want his readers to believe that Travon Smith is doing this “all in fun” but is somehow plotting to commit several dozen sex crimes… as girls voluntarily offer to hug him while he is wearing a cute bear suit. That’s the point of Pedobear. He is a symbol of innocence that is twisted by an idea of child pornography. He is a joke, an elaborate joke but a joke nonetheless.

Joking aside, Josh Freedom du Lac’s piece is nothing more than the worst kind of journalism. He went into Otakon with a story in mind; he was going to frame it with the sentencing of Michael A. Alper and point out how creepy anime conventions are. However, he doesn’t get any evidence to back that up besides his own skewed observations and some questionable quotes. Most of the quotes he uses can be summed up as “It isn’t that big a deal” and yet the author’s commentary of the convention makes it out to be an incubator for sex crimes. Because of this, the piece is poorly structured and the message is lost as he ping pongs between quotes from people who love anime culture and his dark views of the world of anime conventions. His observations, such as pointing out that everyone is cosplaying teenage girls or pointing out that Hentai is available at conventions, are obvious ploys to get the readers emotionally startled, thus bringing them onto his side.

The scary part is the readers of this piece. It’s aimed at an audience that is willing to believe that anime fandom, a classically misunderstood subculture in the United States, is full of perverts who lust after young girls. It is a borderline hit piece with the potential to force anime fans that are already reluctant to talk about their passion into a more reclusive position. This isn’t something the anime community needs, especially with the licensing industry finally stabilizing.

Will this article have any lasting affect? I doubt it. It certainly isn’t doing anything to improve the image of the anime community. Josh du Lac doesn’t give any mention of the $65,000 the attendees raised for Japan relief or how the community gives relief to people who otherwise feel out of place in their school or local community. No, du Lac writes about fear mongering because that’ll get more hits on the Washington Post website.

I’m sure among the 30,000 people who attended Otakon there were some bad seeds. However, as I’ve stated above, a public beach is a far more vulnerable location for young girls to hang out, and they are dressed in far less while sunbathing than they are while enjoying Japanese Cartoons. You also don’t need to pay admission to a beach, most of the time, yet because of Alper we get a piece on how dangerous anime conventions are. I’m sure most of it will be forgotten the next time a young girl gets raped at a mall.

Review: Princess Jellyfish

Director Takahiro Omori, perhaps most famous for his adaptations of Ryohgo Narita’s light novels, does a complete 180 and takes on the Josei title “Princess Jellyfish”. Filled with fantastic characters and a touching love story, Princess Jellyfish is an adult romance in a medium far too crowded with High School dramas. Princess Jellyfish focuses on Amamizukan, an apartment building in Tokyo filled with female Otaku. Tsukimi Kurashita has moved to the city to become an illustrator, but she is held back by a fear of social interaction and attractive people, labeled: “The Stylish.” Until a beautiful cross dressing stylish helps save a beloved Jellyfish from improper care.

Princess Jellyfish is able to balance characters between the cosmically tragic and hilariously awkward. The tenants of Amaizukan are reminiscent of the standard Otaku NEET normally seen in anime but showing them as young women is new and adds an interesting twist to the pathetic Otaku stereotype. Like most NEETs portrayed in anime the woman of Amamizukan celebrate their status as NEETs rather than work to improve their situation. The obsessions the women here aren’t the anime or computer geeks typically seen in anime, but each girl has a unique obsession that characterizes them and is the source of the humor in the show. Chieko is obsessed with traditional Japanese clothing and collects dolls; which she calls her children; Mayaya is obsessed with Romance of the Three Kingdoms and constantly makes allusions to the novels, Banba is obsessed with Trains and has rail lines and schedules memorized, and Jiji is obsessed with older men. Their obsessions are executed at the most awkward of times, fueling much of the humor in the series.

Tsukimi and Kuranosuke receive the vast majority of development in this rather short series. Tsukimi is a rather tragic character; her awkwardness during social interactions holds her back from achieving what she came to Tokyo to do, become an illustrator. She fell in a rut by living in Amamizukan with girls who are just as terrified of the outside world as she is and the group formed a bubble that they believed they could live in forever without any interference from the outside world. The first time that bubble is penetrated is when Kuranosuke forces his way into Tsukimi’s life. Kuranosuke is both the complete opposite of the residents of Amamizukan and strikingly similar, he has drive and opportunity but chooses not to pursue the opportunity given to him by his political family. He cross dresses to keep out of political life and in doing so crafts his own way in the world. These two characters are amazingly complex and the show explores their individual uncertainties and potential almost effortlessly. Their lives are weaved together by similar backgrounds but they are kept apart because of completely opposite personalities, which makes their relationship all the more complicated and interesting. Nothing bores me more than a romance between two beautiful people who fall in love, the relationship of Tsukimi and Kuranosuke has layers that keep them apart, the core of the relationship being that they are characters who carry deep emotional scars and have had difficulty relating to others.

That bubble has the potential to be popped by the government’s plan to redevelop the area into expensive apartment and office buildings. Kuranosuke, being the son of a political family, has the experience and skills necessary to lead Amaizukan into battle. This is the chief conflict in the narrative, and although it sounds like a story that has been done to death the fact that the characters defending their home are all socially inept, Otaku, NEETs adds a new element to an otherwise played out plot. The group has trouble even appearing at the town hall meeting to discuss plans for redevelopment because the beauty of the woman who is in charge of redevelopment terrifies them, on top of the general fear of appearing in public and attempting to speak in front of a large group of people.

The theme that plays out in the series is that of appearances. One’s appearance does not express who they are, but most people will be turned away by someone dressed in an unfamiliar way. So the Amamizukan girls are scared of people who care about their appearance because it’s foreign to them, but their lack of style creates yet another barrier from the world. Princess Jellyfish explores these individual barriers that people erect, but it doesn’t judge any of individual people behind them. If anything, it champions individuality and passion while at the same time criticizing allowing those passions to consume one’s life. It’s a complicated and unique character building technique. When Kuranosuke appears for the first time out of drag it is momentous, and marks the first time he symbolically admits his feelings for Tsukimi, even if he can’t bring himself to articulate it in words.

There is a subplot around Kuranosuke’s brother, Shu, who has lived his entire life following in his Father’s footsteps. He has had such a strict and ridged preparation for a life in politics that he has never even been with a woman, and when Shoko; the developer who wants to destroy Amamizukan; tries manipulate him so she can get the plan passed he doesn’t know how to respond beyond a complete mental breakdown. Again, Princess Jellyfish is playing with opposites and building romantic relationships with characters that are seemingly incompatible. Sho does things by the book and Shoko uses manipulation and sexuality to get what she wants. When the two clash, Sho ends up at a disadvantage to her sexual advances and Shoko is at a disadvantage to his odd sense of honor. The side story gives Akiko Higashimura another way to explore the themes of costuming she establishes in the Amamizukan characters except with two much more traditional characters, by societal standards. What is flamboyant and hilarious when explored with Tsukimi and Kuranosuke comes off as more subtle and sad when explored with Shu and Shoko.

Princess Jellyfish first builds complicated characters, characters that have glaring flaws ranging from the quirky to the emotionally scaring, and enjoys pairing these characters with their exact opposites creating a unique and entertaining romance. The main characters are all well developed with the side characters offering fantastic comic relief. While the main plot is cliché it allows the characters to shine brightly, and character pieces are what director Takahiro Omori does best.

Good

  • Fantastic characters
  • Interesting romantic narrative
  • Quirky side characters hilarious
  • Masterful execution of costuming theme

Bad

  • Cliché main plot

 

Princess Jellyfish is currently steaming on Hulu, Youtube, and Funimation.com.

Review: Puella Magi Madoka Magica

Director Akiyuki Shinbo and writer Gen Urobuchi tackle magical girl tropes with Puella Magi Madoka Magica, a dark take on a magical girl genre. The magical creature Kyubey has the power to grant any wish a young girl could want but exchange those girls must become Puella Magi, Magical Girls, and fight against the evil witches who threaten to corrupt innocent people. Homura Akemi, a new transfer student, tries to prevent Madoka from accepting the offer while Kuebey insists that Madoka will become the most powerful Magical Girl who ever lived.

Gen Urobuchi decides to take the tropes of magical girl and turn them on their head. He takes a genre that is essentially wish fulfillment for young girls and imbues it with a universal truth: There is no such thing as a free lunch. Nothing comes for free, especially magical powers. Using that simple idea Urobuchi is able to create a story filled with mystery and intrigue as we watch characters struggle with the decision to accept Kyubey’s offer, wonder at the origin and goals of Homura Akemi, and attempt to decode Kyubey’s true motivation for creating magical girls and fighting the witches. Simply adding uncertainty and withholding information in the Magical Girl formula expands and twists it from the normally positive atmosphere about girls gaining magical powers into a dark and creepy world where evil lurks just around the corner.

Urobuchi’s script is enhanced by the direction of veteran Akiyuki Shinbo and the art direction of Kunihiko Inaba. They are able to craft a world that is dark and terrifying, taking advantage of Shino’s signature use of shadows and silhouettes, yet the characters retain an adorable and innocent look. The look of the show as the atmosphere grows darker has the feeling of a modern Card Captor Sakura being tossed into the world of Bakemonogatari. The contrast is both visually interesting and tonally disturbing.

Shinbo brings his use of cutout animation, which he used briefly in Bakemonogatari, into Madoka Magica to create the witches. The style is effective in making the witches, and the witches’ spaces look extraterrestrial. Art of the cut up scenes are made up of twisted symbols of adolescence, the witches themselves appearing as misshapen toys or decorated with lollipops and mints. The design and style of the witches make some of the most interesting and unique bits of animation that I have ever seen. Those sequences alone make Madoka an important piece of work, Shinbo has already shown a desire to push the limits of modern computer aided animation in Bakemonogatari and SoreMachi but he has pushed far beyond that by using this cut out style so effectively. This could be the largest stylistic innovation in Japanese animation since the industry switched to computer animation.

Madoka’s characters are, in essence, the generic magical girl characters but again, like the entire show, the tropes are twisted slightly to create a darker more serious version of the standard Magical Girl show. Sayaka’s character arc fits in with a standard supporting cast but the emotional trauma associated with the characters makes that role and her effect on Madoka more emotionally profound than expected. Homura Akemi appears as a standard silent girl, but she has secrets that drive the character and entire narrative forward. Even Madoka’s mentor Mami, who plays the supporting elder magical girl role, has a tragic past which makes all her actions laced with a slight taste of bitterness.

However, Madoka herself escapes the corruption of the show; she is the perfect magical girl heroin displaying untainted kindness and selflessness. Madoka Magica spends time with Madoka’s family and develops her background, giving her an idealized family life suited to the characteristics of a Magical Girl heroin. The best element of Madoka’s development is her mother as a strong female role model. Madoka’s mother is a career woman, where her father is a stay at home dad, and she has the dedication and motivation normally associated with Japanese business men. In a show about exceptional young girls it is fitting to have the woman in Madoka’s life also be exceptional. It’s a shame that young girls aren’t the target demographic for the show because Madoka and her mother are both powerful female role models, which are too rare in anime.

Puella Magi Madoka Magica’s goal of deception hurts the beginning of the series. The first two episodes feel like an extremely beautiful magical girl show. Even with the early hints of more sinister goals under the adorable face of Kyubey the show doesn’t really show its true colors until the third episode. Viewers who watched the first episode and didn’t see any reason to continue can’t be blamed, there just isn’t any compelling reason to move beyond it accept for Shinbo’s direction and art. Towards the end of the show, as things begin to be revealed to the audience, there is a heavy amount of expository dialogue, the majority which is glanced over too quickly. The show crams a ton of key information into one or two scenes that, in a longer series, could have been expressed more effectively. Even so, those are two minor blemishes on an otherwise monumental accomplishment.

Puella Magi Madoka Magica breaks new ground visually with its unique cutup art style. The narrative takes the tropes expected from standard magical girl show and twists them to create something that has the feeling of magical girl but dark, filled with intrigue, and holds the audience in suspense till the last moments. The characters are only slight improvements on the standard tropes, the show getting off to a slow start, and the long scene of expository dialogue are only minor setbacks in what turns out to be an incredible experience.

Good

  • Incredible visual achievement
  • Strong female characters
  • Character designs on top of cut out animation is effectively disturbing
  • Characters tropes are reinvigorated by a shift in tone
  • Compelling narrative

Bad

  • Slow to start
  • Long scenes of expository dialogue

Review: Wandering Son

In Japanese Animation, there is no more played out genre than the High School drama. While most become comedies or sentimental romances Wandering Son turns away from the cliché and captures an element of adolescence that is rarely explored in the medium: gender identity. While initially turned off by the show’s premise it was quickly apparent that Wandering Son didn’t have any agenda to force on the audience but rather it wanted to show characters exploring gender in a genuine, realistic way and it accomplished its goal with style. Shuicihi Nitori is a boy who wants to be a girl, and Yoshino Takatsuki, a girl who wants to be a boy. The story picks up with the two entering middle-school and shortly after Nitori’s confession of love was turned down by Takatsuki.

The first episode is impressive in the way the narrative establishes relationships with minimal effort. The interactions of the characters define a base from which the audience needs to understand the relationships, and the relationships of the show are complex so any help is appreciated. An early scene has Nitori’s sister sliding him an extra piece of shrimp at dinner as a silent way to make up for a fight that morning, the subtle gesture feels like a natural way an elder sister would make up with her younger, weird brother. She is too proud to say anything but loves him too much to have him stay mad at her. The show is sprinkled with beautiful moments like this which make the relationships in the show a joy to watch develop.

Wandering Son takes its time, it is slow and methodical, yet doesn’t waste a second of screen time without a character making a choice that will affect the relationships around him. In the middle of the show there is even a play staged which takes on the classic device of a play within a play. The play serves as a way for the gender confused characters to act out their desires, not in private but to show it to the world and not be judged negatively by their peers. Appearance plays a lot into the central theme of the show, and the way one appears to their peers is defining to kids at their age. This theme is why I think there is a powerful story about any adolescence discovering themselves and not just transgenderism, as it has been labeled. The eccentric Chizuru comes to school on the first day in a boy’s uniform and that simple act shocks the children, which makes Chizuru instantly popular. For Nitori and Takatsuki, what Chizuru did was more meaningful than a ploy to standout they saw in her what they always wanted to do; to ignore social rules and dress how they wanted. Costumes and gender roles are intertwined and displayed in Wandering Son in a beautiful way which comments on social standards as well as individual emotional states.

While much of the series can be understood with no prior knowledge of the Wandering Son manga the story the Anime tells takes place right in the middle of the series after an intense arc. Episodes 2 and 3 are spent resolving a conflict that happened off screen and thus has no meaning to the new audience coming into the anime. While the art of Wandering Son is unique, the water color style and muted colors match the innocent tone of the show perfectly, the character designs don’t help matters much, the majority of characters look alike with slight changes in hairstyles. This problem is made even worse by the fact that there are so many transgendered characters that don’t carry any distinctive physical gender characteristics.

Some characters are never properly introduced, the show relays on its story telling in order for the audience to understand character relationships but because of the number of characters that breaks down. It isn’t until the show fills in some detail with flashbacks that certain character’s relationships with Nitori are apparent. This goes back to the problem with episodes 2 and 3 and with the fact that this series is an incomplete snapshot of a much larger story. The anime stays true to the source material but that implies a lot of prior knowledge of the characters, the relationships, and the events which happened previously. One character’s, a transgendered woman who serves as a mentor for Nitori, role in the narrative is never explained. She appears and acts friendly to the much younger Nitori, gives him advice, and they say a friendly farewell. It isn’t until later in the story when she is introduced to Anna that her connection to Nitori is explained.

The problems of episodes two and three almost entirely disappear as the show steps into its own arc. Even so, the anime feels more like fan service for the readers of the manga than a standalone show. It baffles me that they wouldn’t want to try to animate the entire manga line. The only explanation is that they had 11 episodes to work with, wanted to get the pacing right, and thus picked the most interesting part of the story to animate. So while I’m now extremely interested in reading the Wandering Son manga, the anime is an incomplete experience. It still is worth watching to get a taste of the fantastic characterization and writing that Takako Shimura is capable of, and to see the feat that Ei Aoki accomplished in matching the art and animation to the tone of the show. However, in order to get the full experience of Wandering Son the Manga is a far better choice.

Good

  • Characterization feels natural
  • Well constructed narrative that uses classic tropes, such as a play within a play
  • Use of costume metaphor throughout the series is a treat to watch unfold.
  • Art and Animation match the tone of the show perfectly

Bad

  • The audience is dropped into a story already in progress
  • Some characters roles and relationship not fully explained, previous knowledge assumed
  • Episodes 2 and 3, and some other bits throughout, are spent resolve a conflict that happened before the show started

Review: Level E

 

Level E is a welcome throw back to the art style of 90s anime, not surprising considering the manga the show is based on were written in the 90s, but it is refreshing to see Pierrot decided to completely jump into the show and give it a look that matches Yoshihiro Togashi’s art, as opposed to updating it. This quirk visually sets the show apart and the style of humor goes above and beyond what we’re used to in anime comedy. Level E takes place on earth where thousands of aliens come and go as they please. Powerful planets that would otherwise be at war have a mutual understanding to keep the peace while on Earth. The Prince of Dogra crash lands on Earth and ends up with Amnesia. He seeks shelter at the apartment of a high school baseball star.

Level E has no central narrative but is a collection of short stories that use the same characters. The original manga was only sixteen captures collected in three volumes, so I can only assume that the anime covers the original material plus some. The goal of the show seems to keep one step ahead by using unreliable and deceptive characters who run circles around each and the audience. Expectations are toyed with for humor and when the show succeeds in fooling you it’s a hilarious and memorable experience that can never be replicated in repeated viewings.

The characters of Level E are all well done but limited by the fact that this is a comedy. Most of the characters, especially Kraft the Prince’s bodyguard, are forced to play a straight man to the Prince’s insane antics, but roles aren’t fixed. Yukitaka, the high school baseball star, plays a straight man; a slapstick partner; and the target of one of the Princes pranks all in one. The supporting characters range from the bland and flat; such as the love struct character who falls for an alien Queen; to the complex and interesting; like Yukitaka’s girlfriend who shows an amazing amount of resourcefulness during the various crisis’ the Prince puts them through.

There is no recognizable formula behind the series, it simply flows and does what it wants to narratively at any given time. At times it tells a serious story about intergalactic politics and at others the Prince amuses himself by tormenting some elementary school kids. While the Prince has a talent for tormenting characters and tossing them into hilariously dangerous situations the real chemistry of the series comes between Yukitaka and the Prince. The show is best when the pair is together and able to play off each other. During the majority of the series the Prince is able to run amok without an equal to counter his confidence and lack of empathy, Yukitaka is a balancing element that keeps the Prince in check. The Prince without Yukitaka is enjoyable but quickly falls from charming to cruel and unwieldy. Yukitaka makes the Prince’s antics seem like the pranks of a small child as opposed to a cruel practical joker with the resources of a powerful interstellar empire at his command. The final two episodes are especially good because of the shows ability to trick the audience. Suddenly, the practical jokes of the Prince disappear and he has to deal with actual terrorists. Tossing a serious plot into a comedy show can often be irreparably damaging but Level E manages to slowly slip into it and crafts an exciting and suspenseful ending.

The longest and most involved arc features the aforementioned elementary school kids and it’s where Level E’s age appears as a double edged sword. The references and jokes are all fifteen years old and while I appreciated them someone ten years my junior might not. The Prince gives a group of elementary school boys Super Sentai uniforms, toys from an alien world, and refuses to remove their ability to transform until they solve a series of puzzles. Ultimately that leads them to an “RPG planet” where tropes of classic 16-bit Japanese Role Playing games and fantasy novels are lampooned. Being a large fan of those games and having grown up on Power Rangers (Sentai’s American counterpart) I was rolling with laughter and drunk with nostalgia during those episodes. How those episodes will fall on a younger audience, which constitutes the majority of the fandom, I can’t say. Those games and Power Rangers still exist so perhaps the jokes have more of a transcendent quality than I’m giving them credit.

The art of the series is a welcome throwback to the mid-1990s. Lifted whole cloth from Togashi’s manga it offers a welcome break from the dozens of Moe shows that appear each season. The character designs are simple but varied enough so no two characters look the same, the dead eyed Dicksonians and their godfather like leader bare far different characteristics from humans and other aliens who have decided to inhabit the earth making it simple to deduce which faction a person belongs to with a quick glance. The aliens mostly look exactly like humans, which is exploited for visual humor where the show plays with audience expectations on how aliens should appear. You’ll be greeted with a monstrous insect alien only to have it unzip itself and reveal a normal looking human being.

Level E is a welcome throw back to the 1990s and offers some hilarious character humor, parody of some classic Japanese Pop culture, and a narrative that plays with the audience. It is unique in its ability to switch back and forth between serious Science Fiction and humor seamlessly. However, the humor is dependent on knowledge of tropes from Super Sentai (Power Rangers) and classic Fantasy JRPGs, which may go over the head of young anime fans. The Prince, as a character, is significantly weaker when not paired with Yukitaka, which unfortunately is the majority of the show. Even with its failings, Level E is must watch for long time Anime and Science Fiction fans.

Good

  • Throw back to 1990s art style
  • Effectively fools the audience several times
  • Humor is fast paced and a welcome change from the standard anime comedy
  • Prince and Yukitaka make a great comedy team

Bad

  • Younger anime fans may miss many of the references
  • Humor is weaker when Prince is separated from Yukitaka, which is most of the series
  • Most characters lack depth

Review: Bakuman, Season 1

 

The man who created the smash hit Death Note, Tsugumi Ohba, shifts from the supernatural genre to take on a more realistic approach to Shonen. Ohba writes much closer to home by creating a story about a team of young men who are trying to become Mangaka and, ultimately, have their manga turned into an Anime. The product is both an entertaining look into the workings of the Japanese Manga industry and the attempt to apply the Death Note narrative structure to a seemingly mundane subject.

It’s hard not to compare Bakuman to Death Note, Ohba has a narrative style that commands the attention of the audience and adds suspense with surprising regularity. One could claim that the idea itself is what really kept people interested in Death Note, but now that Ohba has applied that style to the rather mundane story of two kids writing comics and made it just as intense as Death Note, so clearly he has unlocked a structure and pacing that simply works. The impact of cliffhangers is such an important and difficult aspect in serialized content and yet Bakuman is able to create a compelling stopping point nearly every episode with story lines like “will they meet their dead line” or “What will happen when they meet with the manga editor.”

Certainly some credit should be given to director Kenichi Kasai for translating those elements so effectively to animation but the perfection of the Shonen style lies with Ohba. Each new challenge that Mashiro and Takagi has the same feeling that Bleach or Dragon Ball would have except instead of an epic fight scene we get scenes of two guys drawing. That is the true beauty of Bakuman; it is an elegant story that takes the audience on a ride through an artist’s life while they try to get a foot in the door at the big manga publishers and it feels as exciting as a Shonen action show. The energy and drive of the main characters are inspiring, one will find it hard not to buy in to the suspense at each turn from the sheer fact that you want to see these characters succeed.

Bakuman’s characters are the vehicle which audience sees the world. An exceptional narrative trick that Bakuman achieves is to present the world through the eyes of the main characters including their own personal misconceptions and bias’. Eiji Niizuma, a genius mangaka who becomes the youngest person ever serialized, is perceived as a rival for most of the series, a hurdle that Mashiro needs to overcome. However, once Mashiro spends a good amount of time with Niizuma he comes to realize that his rival is not superhuman but just another young artist with failings of his own. At that point the concept of the “rival” in Bakuman changes and the artists that Mashiro has met at that point become comrades, able to exchange information and help each other improve. The true rival is the self, honing and refining ones craft is the way one will win in this world and the concept of the prodigy Mangaka is dismissed, at least in the first season.

The characters also work as an audience stand in, as they learn about the process of creating manga so does the audience. Again, entering the world of Manga publishing feels extremely Shonen but instead of a fantasy world what the audience is getting is a detailed look into the world of manga publishing. I’m glad that Ohba decided to frame the story this way because while manga fans in Japan might know how the big magazines work I find myself learning a ton by watching Mashiro and Tagaki go through the process. The fact that Shonen “Jack” relies on reader’s questionnaires is, for example, a specific detail of Manga publishing that is just second nature to a Japanese manga fan yet I had no idea such a thing existed, and of course didn’t realize that questionnaires can make or break a mangaka. Bakuman treats them with the life or death gravity that any young artist would feel when awaiting rejection.

With so much good in Bakuman it is disappointing to say that what Bakuman does wrong almost distracts from the quality. The romance between Mashiro and Miho is laughably bad, so unrealistically bad. It’s designed to fit into the world of Bakuman where success as a Mangaka should lead to all rewards. One of those rewards is love, and while this does fit into the Shonen structure there is a sense of realism to Bakuman that makes it feel icky at the same time. In Bleach, Ichigo having to become a better fighter to rescue Rukia feels right, but having Mashiro’s success as a Mangaka deliver the girl of his dreams into his arms feels cheap, misogynistic, and crushes the realism of the show. The portrayal of women in the show as a whole is weird, as I’ve written about previously all accusations of misogyny are for good reason. There is a general sense that men have their goals and women are required to support them, because they can’t fully understand men’s dreams. It’s repulsive.

Even with the romance souring a good third of the show there is still a lot to like about Bakuman. The application of the Death Note formula to the mundane story of two upcoming Mangaka is exceptional. Ohba has made his own life, in the eyes of Anime and Manga fans, a roller coaster of disappointment and joy. I’ve also learned more about how the comics publishing industry in Japan works from watching this one show than in ten years of being an Anime fan. Any fan of Japanese animation, especially Shonen, will love Bakuman as long as they can get passed the uglier elements of the narrative.

Good

  • Well placed cliffhangers keep the audience eager to watch
  • The audience learns about how Manga publishing in Japan really works.
  • Mangaka as Shonen heroes structure is brilliant.

Bad

  • Overbearingly negative attitude towards women
  • Romance in Bakuman is, at best, childish

Convention Report: Anime Boston 2011

I returned to the Hynes Convention Center for Anime Boston 2011, the largest anime convention in New England and second largest on the East Coast. More than any Anime convention I’ve been to Anime Boston pushes both high quality panels; many of them academic in theme; a large industry presence, constant concerts running throughout the night, and a united fandom who have gathered to celebrate Japanese animation. The convention comes with an energy, a rush, that makes it seem like the fandom isn’t so small, that anime in America isn’t obscure, and; most importantly; that as a fan you are not alone.

Infamously, the young fandom at Anime Boston is rambunctious. There wasn’t an end to people running through halls shouting their “Marco polo” and “butt scratcher” games and the youthful air was enough to make one feel old, maybe too old for the event. However, Anime Boston had programing for everyone whether you wanted to ask your favorite voice actor a question, wanted to get some in depth discussions on Japanese culture, or simply wanted to be entertained by a lineup of concerts and humorous panels. There was something at Anime Boston for everyone.

Mari Iijima Concert

Mari Iijima, famous for playing Lynn Minmei in Macross, put on a wonderful concert Friday evening. She plays a soft, piano style Japanese Pop and spoke candidly with the audience, which is rare for a Japanese pop star. I hope all JPop singers age as well as Iijima, she had a confidence and honesty that younger stars hide in favor of their bubbly, friendly personas. When Iijima spoke to the audience it felt like she was speaking from her heart, a feeling I do not get from other Japanese Pop starts I’ve seen live.

The highlight was when she performed the fantastic song “Do you remember Love” from the Macross film of the same name. While I’ve never seen Macross (shame!) the song is famous among Japanese pop culture fans, or should be. It is a beautiful song and it was preformed beautifully. I could tell that Iijima enjoys playing that song as much as the fans love hearing it.

Spike Spencer

 

 

I was able to get an autographic from and sat down to a press only Q&A panel with Spike Spencer, famous for portraying Shinji Ikari from Neon Genesis Evangelion. He has pretty much the opposite personality from Shinji, he was full of energy, confidence, and arrogance that made him enjoyable to watch and be around.

I got an old reproduction cell signed, and defaced, by him along with the insert poster from the End of Evangelion DVD. It was crazy seeing someone who has played a character that had a profound impact on my life and have him be so different from my expectations.

Panels

Anime Boston is known for their high quality anime related panels. I was able to get a good sampling of panels ranging from the serious academic discussions to the fun fan panels featuring roleplaying and cosplay.

Charles Dunbar, who has been a guest on the podcast,  did a whole block of fantastic academic panels only two of which I was able to see. The first was a look at the work of the master himself in a panel called, Castles, Forests, and Bath Houses: The world of Hayao Miyazaki. The panel was heavily based on Miyazaki’s autobiography explaining some of the inspiration and thought processes that Miyazaki was going through when he made his films. Hearing the films described in context of where Miyazaki the man was mentally when the films were created was an emotional experience for any serious fan of the master. Miyazaki has Charles to thank for selling copies of Miyazaki’s autobiography Starting Point: 1979 – 1996. I find myself desperate for more detail on what Charles only hinted at in the panel.

The second of Charles’ panels I saw was his Shinigami panel “Dead like us” which examines the history of the Shinigami in Japanese pop culture and religion, and the relationship the Japanese have with death. Again, Charles does a great job of breaking down the elements that make up the various Shinigami characters, defining them, and showing how they manifest themselves in various Anime and Manga. He is working on turning the panel into a series of posts on his blog, Studyofanime.com, so if you’re unable to see the panel live I suggest you check it out.

The Dark Side of Pokemon was a fun fan run panel where the participant’s role played as gym leaders and various characters from the Pokemon games as they lectured about the subtle, creepy aspects of the Pokemon franchise. There were some obvious things, like the music from Lavender Town, but others that aren’t so disturbing at first glance like several questionable pokedex entire. I caught the panel on video for any Pokemon fans that didn’t make it into the room.

Gundam in a Skirt presented by Will Kusleika was a look at the similarities between Robot and Magical Girl shows from themes to the format. The comparisons were fascinating, especially when he showed two nearly identical transformation sequences one from a robot show and one from a Magical Girl show. I wasn’t able to stay for the entire panel but it seemed like a great time for fans of vintage anime.

The one unfortunate panel I sat through was From Fanboy to Industry Pro with voice actor J. Michael Tatum. Tatum came with no prepared material, opting to take questions from the audience. Few of the questions were on topic, the majority of them being about his acting roles and his personal experience as an actor. The one good piece of advice I came out of the panel with was, “Bring your passion to whatever project or job you have.” Meaning that it would be ideal if we all could get a job in a field we’re passionate about, but realistically we should try to bring our passion to our jobs. Find an area in your job that excites you and use that energy to help you succeed. Otherwise it was a bit of a waste. Most of the voice actor non-Q&A panels end up similar; the actors tend to agree to panels without really thinking them through.

Of course the Funimation panel was a Funimation panel. They played a few trailers and got me excited about Excel Saga, but otherwise didn’t have much new to bring to the table. Aria of the Scarlet Ammo was announced as a simulcast but nothing else of note. I have some video of the Q&A here.

Dealer’s Room

There was nothing new or surprising in the dealer’s room, all of the standard merchandise with a few figures showing up for some newer series. Working!! And Angel Beats! figures were welcome surprises but the vast majority of merchandise was still K-On! and Haruhi. Nothing has really penetrated the fandom to displace those two giants yet. There is also an increase in some classic figures, I saw a newly issued Lum on display and some dolls from Lupin the Third. I don’t know how well they sell in the US but it’s comforting to see some of the older series come back.

Judging from the two days I was at the convention I didn’t see many items moving. For the most part the dealers I visited first thing on Friday didn’t look much different before they closed on Saturday. The one exception is that a dealer had the Wagnaria!! Premium edition and sold out of it when I returned to buy it. NISA has also officially sold out, according to Rightstuf who’ll receive one more shipment. It’s surprising to see such a standard, although quality, slapstick show gains such popularity. I didn’t many of those Wagnaria!! figures moving so I’m not sure exactly how popular the show is among the general anime fan.

Here is what I walked away from the Dealer’s Room with:

Artist Alley

The artist alley didn’t look too different this year from last year. Like the dealer’s room nothing has really changed from previous years and other conventions. There was a lot more Doctor Who art than I’ve ever seen before, and that is a welcome change and a good sign of the increasing popularity of the Doctor. There were only a few My Little Pony art prints, to my disappointment, and one artist had pony themed bags for sale! I think by next year My Little Pony will be ubiquitous across all vendors at the Artist Alley, at least I hope so.

Here is what I walked away from the Artist Alley with:

Cosplay

The one big trend I saw in Cosplay was tons of Pokemon, but that isn’t surprising considering the new games have just been released. The Hetalia cosplay craze has seemed to die down; I maybe saw one or two groups of them. Of course, Naruto cosplayers are still out in full force.

Here are the highlights from the photos I took over the weekend:

 

 

More from Anime Boston 2011

Review: Fractale

Blurring genre lines is one of my favorite aspects of Japanese animation. There doesn’t seem to a limit to the genre lines they’ll cross within a single show, the most common being the combination of Science Fiction and Fantasy. What we get in Fractale is a mash of maybe a dozen genres, too many to count, into a single story. But instead of the intersection points breeding interesting new ideas there is only cliché and self-reference. Fractale takes place in a far future Utopia governed by a massive data networked called Fractale. Clain, a young boy obsessed with obsolete technology, rescues a girl being pursued by terrorists. After meeting the girl Clain is tossed into an adventure that will lead him to unlock the dark secrets behind Fractale.

Fractale’s world is the strongest aspect of the show. The characters who live in Fractale are colorful, well designed avatars that can travel anywhere in the world connected by the Fractale network. Due to this ability people don’t stay in one place anymore but migrate around the country side. It is unfortunate that while Fractale is the name of the show we get to see little of the Utopian data network. Clain doesn’t use Fractale because he is a luddite obsessed with pre-fractale technology and he is tossed in with the rebels fairly early in the series which leaves almost no time spent in the wonderful world of Fractal. What little time is spent there is fantastic. It’s a world where anything is possible, where your avatar can be anything you want it to be, and the one extended sequence in a Fractale powered city was probably the most aesthetically pleasing part of the entire series.

Fractale, as an anime, feels like a jumble of genres and tropes glued together to form a single show. There is a lot to like about Fractale’s narrative and theme but it gets dragged down by clichés that I believe are brought on by Yutaka Yamamoto purposely wallowing in the tropes of the medium. In the first episode alone we get a protagonist who doesn’t fit in with the world, we get a beautiful girl who the protagonist saves, three bumbling villains, and an adorable little girl that the protagonist needs to take care of. Sure, this is happening in an interesting post-cyberpunk world but those elements have roots in anime going back to the 1980s. There is nothing interesting or original in the setup of the show.

The characters are also subject to the same derivative problems. The protagonist falls in love with Phryne, the girl he saved, almost instantly and makes it his job to protect her. That becomes the single motivating factor for all his actions in the series. While that is an anime cliché there is some realism to it because of the way Clain has been living. Realistically, this is the first young girl that Clain has ever seen and there is probably an overwhelming fear that he might not see another woman in a long time living in the middle of nowhere and refusing to take advantage of Fractale. Even so, Clain is a bit of an anomaly because while the population of the planet doesn’t seem as large as it is today, there are children inhabiting the world of Fractale and Clain’s very existence implies that his problem is odd. So the explanation doesn’t really hold water except that Hiroki Azuma, original story creator, created a character that fit perfectly into that cliché without thinking about how the vast, network connected world’s effect on human relationships. What could have been an interesting narrative jumping point is squandered for a cheap cliché.

The key problem with Fractale is the show doesn’t know what it’s about. It spends time both praising and criticizing the hyper-connected world and although the people who are obsessed with Fractale are clearly portrayed negatively the anime doesn’t seem to approve of a world without Fractale either. The audience is never really given a clear view of the average Fractale user, with exception of Clain’s parents who seem to be kind; warm people that are as worried about their son just like any parent would be. They just aren’t physically present in the same meat space as Clain, but that never stops them from sitting down to a meal with their son. So while the author seemed to side with the anti-Fractale group I saw no real signs that Fractale itself was excessively harmful to the majority of humans.

Maybe that is the key to Fractale that is being missed because of the jumbled narrative. The main story is about a group of extreme luddites batting a group of extreme technophiles. It’s unfortunate that Yamamoto limits our view of this world to the two extremes because the vast majority of people live happy, normal lives under the rule of Fractale. The ending presses this point hard, and while I don’t want to ruin it, I felt that it was atonal for what was presented to the audience on screen. The result didn’t feel like it would come from two factions who went to war with each other. Rather than take the ending as a quick conclusion to the series I prefer to think of it as Yamamoto telling the audience that any extreme, perhaps, isn’t a good idea and definitely isn’t representative of the people as a whole. I’m probably giving Yamamoto too much credit considering that none of that was given to us in the actual narrative.

While Fractale offers an interesting world with some stunning animation the show is weighed down by anime cliché and Meta elements that give the show a patched together feeling. While it attempts to reach far and build an epic storyline, it fails to reach any new ground. Fractale isn’t awful, it is just a forgettable show and the community at large, including myself, has been harsher on Fractale because of the promise Yutaka Yamamoto gave to the audience. There is a quality series here, but it’s hidden under incompetent directing and no clear narrative vision.

 

Good

  • Quality animation and in-Fractale character designs
  • The one airship battle was awesome

Bad

  • Characterization is convoluted and poorly thought out
  • No clear vision of the world, despite relaying on the world to build the narrative
  • Unclear theme or goal to the narrative.
  • Weighted down with common anime cliché and meta-elements.