Tag: Moe

Review: Puella Magi Madoka Magica

Director Akiyuki Shinbo and writer Gen Urobuchi tackle magical girl tropes with Puella Magi Madoka Magica, a dark take on a magical girl genre. The magical creature Kyubey has the power to grant any wish a young girl could want but exchange those girls must become Puella Magi, Magical Girls, and fight against the evil witches who threaten to corrupt innocent people. Homura Akemi, a new transfer student, tries to prevent Madoka from accepting the offer while Kuebey insists that Madoka will become the most powerful Magical Girl who ever lived.

Gen Urobuchi decides to take the tropes of magical girl and turn them on their head. He takes a genre that is essentially wish fulfillment for young girls and imbues it with a universal truth: There is no such thing as a free lunch. Nothing comes for free, especially magical powers. Using that simple idea Urobuchi is able to create a story filled with mystery and intrigue as we watch characters struggle with the decision to accept Kyubey’s offer, wonder at the origin and goals of Homura Akemi, and attempt to decode Kyubey’s true motivation for creating magical girls and fighting the witches. Simply adding uncertainty and withholding information in the Magical Girl formula expands and twists it from the normally positive atmosphere about girls gaining magical powers into a dark and creepy world where evil lurks just around the corner.

Urobuchi’s script is enhanced by the direction of veteran Akiyuki Shinbo and the art direction of Kunihiko Inaba. They are able to craft a world that is dark and terrifying, taking advantage of Shino’s signature use of shadows and silhouettes, yet the characters retain an adorable and innocent look. The look of the show as the atmosphere grows darker has the feeling of a modern Card Captor Sakura being tossed into the world of Bakemonogatari. The contrast is both visually interesting and tonally disturbing.

Shinbo brings his use of cutout animation, which he used briefly in Bakemonogatari, into Madoka Magica to create the witches. The style is effective in making the witches, and the witches’ spaces look extraterrestrial. Art of the cut up scenes are made up of twisted symbols of adolescence, the witches themselves appearing as misshapen toys or decorated with lollipops and mints. The design and style of the witches make some of the most interesting and unique bits of animation that I have ever seen. Those sequences alone make Madoka an important piece of work, Shinbo has already shown a desire to push the limits of modern computer aided animation in Bakemonogatari and SoreMachi but he has pushed far beyond that by using this cut out style so effectively. This could be the largest stylistic innovation in Japanese animation since the industry switched to computer animation.

Madoka’s characters are, in essence, the generic magical girl characters but again, like the entire show, the tropes are twisted slightly to create a darker more serious version of the standard Magical Girl show. Sayaka’s character arc fits in with a standard supporting cast but the emotional trauma associated with the characters makes that role and her effect on Madoka more emotionally profound than expected. Homura Akemi appears as a standard silent girl, but she has secrets that drive the character and entire narrative forward. Even Madoka’s mentor Mami, who plays the supporting elder magical girl role, has a tragic past which makes all her actions laced with a slight taste of bitterness.

However, Madoka herself escapes the corruption of the show; she is the perfect magical girl heroin displaying untainted kindness and selflessness. Madoka Magica spends time with Madoka’s family and develops her background, giving her an idealized family life suited to the characteristics of a Magical Girl heroin. The best element of Madoka’s development is her mother as a strong female role model. Madoka’s mother is a career woman, where her father is a stay at home dad, and she has the dedication and motivation normally associated with Japanese business men. In a show about exceptional young girls it is fitting to have the woman in Madoka’s life also be exceptional. It’s a shame that young girls aren’t the target demographic for the show because Madoka and her mother are both powerful female role models, which are too rare in anime.

Puella Magi Madoka Magica’s goal of deception hurts the beginning of the series. The first two episodes feel like an extremely beautiful magical girl show. Even with the early hints of more sinister goals under the adorable face of Kyubey the show doesn’t really show its true colors until the third episode. Viewers who watched the first episode and didn’t see any reason to continue can’t be blamed, there just isn’t any compelling reason to move beyond it accept for Shinbo’s direction and art. Towards the end of the show, as things begin to be revealed to the audience, there is a heavy amount of expository dialogue, the majority which is glanced over too quickly. The show crams a ton of key information into one or two scenes that, in a longer series, could have been expressed more effectively. Even so, those are two minor blemishes on an otherwise monumental accomplishment.

Puella Magi Madoka Magica breaks new ground visually with its unique cutup art style. The narrative takes the tropes expected from standard magical girl show and twists them to create something that has the feeling of magical girl but dark, filled with intrigue, and holds the audience in suspense till the last moments. The characters are only slight improvements on the standard tropes, the show getting off to a slow start, and the long scene of expository dialogue are only minor setbacks in what turns out to be an incredible experience.

Good

  • Incredible visual achievement
  • Strong female characters
  • Character designs on top of cut out animation is effectively disturbing
  • Characters tropes are reinvigorated by a shift in tone
  • Compelling narrative

Bad

  • Slow to start
  • Long scenes of expository dialogue

Review: Sora No Woto

 

soranowoto

Sora No Woto is a series that, from the premise, attempted to unite the two feuding cults of Anime fans by combining traditional moe elements with a serious and compelling story line. The result is a story about a young girl, Kanata, who joins the army in order to learn to play music. She is assigned to a post in the most remote part of the nation and ends up living a life of leisure in a world that has been decimated by war.

vlcsnap-2010-09-23-20h59m32s209 Although the production values of Sora No Woto are extremely high overall the show doesn’t have a single original idea. Sora No Woto is a show crafted by committee and it shows in the most obvious places. The character designs and personality types of the main cast seem to be lifted from other popular Moe shows. The main character, Kanata, looks; acts; and has the same musical affinity as K-On!’s Yui Hirasawa and the technically inclined but soft-spoken and shy Noël Kannag is, in personality and character design, an obvious rip off of Haruhi’s Yuki Nagato. There elements give the show an artificial feel and is an obvious attempt at pandering to Moe fans.

However, the world these characters are dropped into is vibrant and quickly becomes the most compelling vlcsnap-2010-09-23-20h59m20s89 aspect of the show. These is a mystery fueled by allusions to a great war along with obvious clues that this seemingly fantasy world the characters inhabit is, in fact, our own. The force that drives the show forward is the question, “What happened?” and that question is explored as these characters interact with the world around them. Unfortunately this element comes to work against them before the end as information given at the start of the show is proven completely false by the finale. The rules of the world shift by the end of the show in order to give the show an ending climax, a lazy tactic that harms the absolute best element of Sora no Woto.

vlcsnap-2010-09-23-21h02m04s145 Even with all these problems there still is a ton of good writing and exploration of philosophy in the series. In fact, Episode 7 represents some of the best animation and storytelling to come out of Japan during the winter season. Those few good episodes are just over shadowed by the inane mindless episodes in between the building plot. The tone of the show shifts from dark and fatalistic to light and pointless from one episode to the next and the show is only good when it is exploring the darker aspects of this world. Again, this is due to Sora No Woto’s attempt to appeal to a massive audience by playing up its cute characters and Moe aimlessness. I don’t want this review to turn into Moe bashing because I do enjoy Moe when it is done right. However, Sora No Woto does it completely wrong. They play up the cuteness and flightiness of the characters in the middle of a story with real danger and serious consequences. That isn’t how Moe is supposed to work and it undermines the realism that is done well in half the episodes.

As a viewer I felt myself drifting away from the series during the episodes that featured the vlcsnap-2010-09-23-21h02m56s207 characters in slice of life moments. There was an episode about Kanata having to wait near a phone for headquarters to call and needing to go to the bathroom for the majority of the wait. Another featured the characters wondering aimlessly through a grassy field on a “training” exercise. Of course, that focused less on anything military and more on how they managed to learn how to fish. I would have much preferred more images of the rich world than either of those pointless adventures. A three second long frame of a half destroyed Japanese class room in the second episode had more substance than both of those episodes combined.

While Sora No Woto has the skeleton of a good show behind it the Moe aesthetic grafted onto it takes away from the serious and deep philosophical moments the show attempts to achieve. Sora No Woto works best when it is at its darkest but, unfortunately, those moments are rare and interspersed into a finely crafted marketing tool directed at Moe fans.

Good

  • – Finely crafted setting that adds to the plot in a passive way.
  • – Brief moments of brilliance when the action, characters, and theme of the show are allowed advance.

Bad

  • – Moe characters feel like carbon copies of characters from other popular Moe shows.
  • – Nonsense “K-On!” esq episodes harm the flow and tone of the series.
  • – Inconsistent character and world development, mismanaged plot.