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Saturday
May042013

Review: Tamako Market

Kyoto Animation is known for creating the most popular anime among the serious, hard core Otaku in Japan. It’s hard to believe that they haven’t attempted to create an original work before Tamako Market. They’re success has come from taking already popular work among those handful of hardcore fans and applying their animation ability to it. Tamako Market represents their attempt to apply what they learned from their adaptive works and try to create something without the need of outside licenses.

Tamako Market is about Tamako Kitashirakawa the daughter of a Mochi seller at a shopping district. The show mainly follows Tamako and her family as they go about their lives in the shipping district. The one odd thing the show tosses in is the introduction of Dera, a talking bird who is on a quest to find a bride for the prince of an island nation.

Dera acts as the viewpoint character, and is constantly making comments about the situations he finds himself in. His role goes from being the central focus of the narrative to a sideline character to the normal routines of the Shopping district. The show is structured with a breakneck pace with an entire year taking place during the twelve episode series. The show covers favorite Moe anime tropes, including a valentines and beach episodes but moves far too quick for any structured narrative to develop. Instead the show focus’ in on it’s characters. Tamako herself represents the idealized Moe heroine, always cheerful and always optimistic. The side characters are far more interesting from her eccentric carpenter friend, the rivalry between the two Mochi shops in the district, or the beatnik café owner, their brief moments on the screen spoke miles as to their personalities and their roles in the tight nit community of the shopping district.

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Thursday
Apr042013

Review: Tsuritama

Japan being an island nation with a long and rich fishing tradition I’m surprised that fishing hasn’t snuck into more Japanese animation. At least, few anime that have made it over to the United States. Looking at the synopsis, a show focused around fishing didn’t sounds appealing but what I got was less a show about someone fishing but a science fiction adventure with a sweet message of friendship.

The colors in Tsuritama are incredibly vibrant, a fantastic looking show which captures the whimsical nature of Haru, an alien who arrives on Enoshima and befriends the island’s new transplant Yuki. Yuki has moved around with his grandmother and has never had the chance to make friends. Haru immediately latches on, to Yuki’s dismay, to the loaner and recruits him for a task that requires fishing. 

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Tuesday
Feb262013

Review: Moretsu Pirates

When I first saw the previews for Moretsu Pirates I was instantly excited. Space! We get so little anime about space these days that I will take anything I can get. Of course, being deep in the moe era of anime we can’t have an anime about space that isn’t also about cute high school girls doing cute high school girl things, but it’s also about space so it’s going to be different, right? Space is awesome. Statement of fact. 

Well, yes and no. Moretsu Pirates suffers from the industry’s attempts to chase after a duality, create the perfect anime that will appeal to not only moe fans but also a larger audience. The goal is to break the anime industry out of their small group of a few thousand dedicated fans but at the same time not alienating that audience. Because of this goal, the show suffers from balancing its two opposing sides. Time spent with Marika Kato in school and at her job at a maid café is standard high school anime fare, enjoyable because the character is a ball of energy but avoids any interesting narrative steps. The show will go from those school scenes and jump right into semi-serious space pirating, where Marika has to deal with intergalactic conspiracies, lead massive fleets, and make split second combat decisions. The two sides of the show collide when it is “necessary” for Marika school girl yacht club to take control of the pirate ship. The merging of the two sides becomes the most enjoyable arc of the show. The original crew, unable to join with the ship, panicky had to prepare documentation for the inexperienced crew to man the highly customized pirate ship. The use of the girls was fine, again far too silly for the overall tone of the space parts of the show. Watching the mostly serious crew freaking out over the new crew of teenage girls attempting to figure out how their precious space ship worked and becomes a good analogy for the show. The serious side of the show bends to serve the moe aspects of the show, to facilitate its existence.

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Saturday
Jan192013

Top 5 Anime of 2012

 In some ways 2012 was a great year for anime. But that came in the form of long shows and unfortunately, two of the shows I’ve watched and enjoyed the most in 2012 didn’t end and don’t qualify for my list. While I haven’t watched a lot this year, what I did get to was some incredibly fun and innovative stuff. While I’m disappointed that my own rules don’t allow some of my favorite shows to make the list, what is included are shows that definitely should not be overlooked.

  5: The K-On! Movie

K-On! deserves to make the list for one spectacular reason: It’s the best K-On! that has yet been released. The K-On! Movie tosses the characters into more conflict than in both seasons of the TV show combined. Watching the characters get lost in London and attempting to speak english sis both adorable and extremely satisfying. Those aspects combined with the stellar animation quality that Kyoto Animation puts into a theatrical production and K-On! The Movie is the ultimate experience of the franchise. For that reason alone it deserves to make the list.

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Wednesday
Oct102012

Review: Chihayafuru 

There are so many barriers to entry in Chihayafuru that if it wasn’t freely available streaming I doubt that I, and many others who have been singing its praises, would have even attempted to touch it. It’s a sports anime that is about a card game rooted in ancient Japanese poetry, and that doesn’t sound like it would have much appeal outside a small number of specialized hobbyists. However, Chihayafuru is an anime that transcends it’s subject matter, and even it’s genre, to become something truly spectacular.

The way Chihayafuru is constructed feels like the perfect combination of all popular anime genres. Chihayafuru is based around a card game, which is treated like any other sport. So, it is essentially a Sports anime where character interaction is based around and connected too the single sport. It’s also a romance, with a flavor of the “separated childhood friend” trope that pops up so commonly in Shojo romances. The tournament sections of the show remind me of Shonen tournament stuff especially when the “Master” and “Queen” characters, the best Kurata players in the world, are fleshed out. Their super human ability and the constant stress at how large the skill gap between them and the heroes barrows heavily from Shonen tournament and fighting shows. Finally, Chihayafuru features a group of friends focused around a school club which has become a popular trope in Moe anime after the rabid popularity of The Melancholy of Haruhi Suzumiya. 

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Sunday
Sep232012

Review: Char's Counterattack

 After the horrors of Double Zeta Gundam I was excited to watch the final chapter of Tomino’s Universal Century Gundam franchise. Char’s Counterattack takes place three years after Double Zeta and about thirteen years after the original series. Char returns from hiding with a newly created Neo Zeon force carrying an asteroid with them. With the goal of rendering the Earth uninhabitable, Char sets to drop it on the planet but Amuro Ray, Captain Bright, and the elite Federation Forces team Londo-Bell are dead set against stopping them.

The movie doesn’t waste any time getting into the action. The first scene shows the unveiling of Nu Gundam, whose construction had to be accelerated because of the appearance of Char and his Neo Zeon army. Following that, Amuro Ray battles against Char’s forces while attempting to stop the astroid from falling on Earth. While the conflict rages just above the planet, the Federation Forces admit to being powerless against the oncoming asteroid. 

The set up of this movie contains most of its problems. That opening scene doesn’t quite make any sense. For starters, this is the first we’ve heard that Char is alive! He was assumed dead at the end of Zeta Gundam, killed in the final battle against the Titans. Second, Amuro Ray was retired from military service, which was covered in an arc of Zeta Gundam. If Amuro wanted to fight again why didn’t he just return to the Argama when Kamile was put out of commission, or even before, and pilot the Gundam? It feels like the movie begins twenty minutes after it should have because the audience is missing some important pieces of information.

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Sunday
Sep092012

Convention Report: Otakon 2012

 There is only one thing I can think to say about Otakon that sums up my experience. It’s the Mecca for American Otaku. I’ve attended Anime Boston for the last couple years and I’ve had nothing but complaints about the people who attuned the convention and use it as a social gathering rather than a celebration of Japanese animation. This has been a common complain around anime conventions, where the majority of attendees don’t seem to be interested in Anime as the chief reason for going to the convention. It’s common to see half of the costumes are Video Game, comic book, or Doctor Who related. Noted, I’m not saying that expressing fandom other than anime is a bad thing but when the event is designed to be an anime event then I’d expect... anime related costumes and fandom to be the majority of what I see.

At Otakon there are all of those problems. People are hanging around in the halls, using the event as a social gathering rather than an anime celebration, and homestuck and non-anime related fandoms were prevalent. However, it’s the size of the convention that makes up for the sizable group of people who are not displaying anime fandom. The pool of people is so great that the group of hardcore anime fans is big enough to make a huge impact on the convention and because of that, Otakon has maintains the feeling of a celebration of Japanese Animation. The programing, guests, and grand size of the event made me feel for the first time in a long time that anime fandom was alive and well.

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Wednesday
Aug012012

Summer Preview 2012

I'm four weeks late. FINE! But I had a crazy month and lots of content coming in video and podcasts and a few more reviews that I'm really excited to post. I only watched five shows, I think that is going to be the standard going forward. So here is my Summer Preview! I picked shows I wanted to watch and shows I saw that were excessively decisive. So, here we go! 

Sword Arts Online

  

In the year 2022 the new Virtual Reality Massively Multiplayer Online Roleplaying game “Sword Arts Online” is released and bought by ten thousand dedicated gamers. In a twist the game designer has turned the game into a death match where players must reach the 100th floor of the game without dying, and any attempt to leave the game will cause their death. Kirito strives to use his experience as a beta tester to stay ahead of the rest of the players and reach the end of the game. 

 I came at this show tainted by the memory of .Hack//sign but the show does a good job of building a realistic situation with the types of people who would obsess over the new release of a hard to get game. There are some beautiful little moments that, as a gamer, I appreciated. The scene where the pristine, beautiful avatars fade away replaced by what the players actually look like takes on a whole range of standard gaming tropes from the young kids to the unkempt twenty somethings. The best is the female characters who suddenly became old, balding men. It rang a little too true. 

The little interfaces that pop up, from the game menus, experience information after battles, and life bars take the audience out of the beautiful fantasy world that the characters have been placed in, which is exactly what they are designed to do. The show wants the audience to be reminded that they are in a game, and those little touches destroy the emersion of an MMO and they are a constant reminder of the show’s set up. 

 I’m worried that once the show starts it’ll devolve into standard fantasy combat but right now the setup is enough to keep me interested for a few episodes. I like the main character, the isolated, lonely gamer; and I can’t wait to see if it turns a rather monotonous sounding task; clearing 100 levels; into something exciting to watch. 

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